Shader programming is a 50% blend of math and art. Or, in other words, shader programming is lerp(math, art, 0.5).
In this workshop you’ll learn how to get started making art with your GPU. We’ll cover topics like linear interpolation, tweening, SDFs, noise, and more. Perhaps more importantly, you’ll learn how to use these techniques towards an artistic end.
By the end of the day you’ll have built you own unique demo in GLSL using the grab bag of tricks we covered, and time permitting, we’ll show off some of the demos to the room.